GO TRAIN GO In The West BADUK In Korea IGO In Japan WEIQI In China © Craig R. Hutchinson, 3 April 2007 A Contest of Life, Liberty and the Pursuit of Happiness Kit/Tiger, Kit/Cheetah, Kit/Cougar, Kit/Panther, Kit/Lion, Kit/Jaguar, Kit/Cat, Kit/Foxkit, Kit/Foxkitten: Nine basic crosscut combat shapes to analyze to determine the shape that forms a strategical/tactical grid balance of links, bases, walls, frames. The corner, side, center lines a shape is on, and ladder pursuit tactics, are major factors in aim analysis. THE ART OF GO Finding the strategical and tactical maneuvers that equally divide a section of the grid with respect to the whole grid via war principles. OBJECTIVE Provide a training program to help Go players: 1) Learn the Go shape interaction language and elements; 2) Understand what is happening on the Go grid; 3) Develop Go style and Reckon/Evaluate/Analyze/Diagnose skill. More Info: Contact Hutch Phone: 703-698-9811 E-mail: crhutch@erols.com Net: http://users.erols.com/crhutch/go.html INTRODUCTION After you learn and study Go shapes, how do you train your mind to put them into your games? Applying the reckoning, evaluation, analytic, diagnostic and examination, calculation, cipher, optic skills for assessing the Go shapes in your games requires repetitive daily practice. Here is a daily train exercise program that is useful for expanding your Go skill. Fortunately there are now many books for you to train and exercise with as well as the internet to observe and play games. It takes time and practice similar to learning a language. Study one chapter or section a day of your books until you have the Go shapes in your brain. There is no short cut, you will have to go through the books over and over again until you learn and can apply the Go shapes. Repetitively study the books rotating them so you visualize and analyze the shapes at four different views. TRAIN EXERCISE Elements, Principles, State Esteem, Proverbs, Art to Learn, Study, Train to Develop Reckon/Evaluate/Analyze/Diagnose Skill to GO CLIT via LAABAAWAAFAA via SAVAKAPAMAPACATA via EPSEPA i.e. GO ORGANIZE CONNECTION, LIFE, INFLUENCE, TERRITORY via Link, Base, Wall, Frame Assembles/Assaults via Salient, Vital, Key, Prime, Main, Pivot, Chief, Target Analysis via ELEMENTS Shapes/Points/Acts/Realms/Kens/Styles PRINCIPLES Objective/Offensive/Mass/Economy/ Maneuver/Simplicity/Surprise/Security/Unity STATE ESTEEM Mission/Realms/Acts/Opposing Acts PROVERBS Prescript/Regarding/Objective/Value/Engaging/Resolved/Bod/Survey ART Aesthetics/Refined/Tactfulness Hutch's Day/Month Train Exercise ●○ Go Exercise: Elements, Principles, State Esteem, Proverbs, Art; Games - Books: 3.63; Fuseki - Files: FA-FE; Handicap Games - Files: GA-GD; Handicap Fuseki - Files: FA-FD; Invasions - Files: A; Invasions - Files: B-M; Tesuji - Files: T1-T2; Tesuji - Books: 3.03, 3.23, 4.06, Japanese; Life/Death - Books: 3.04, 4.08, 4.40-41, Japanese; Joseki - Files; Shapes - Books: 4.13; Book Study - Library; Play Game - Internet ○● Body Exercise: Vitamins; Dance; Walk; Push Up; Sit Up; Leg Up; Pull Up; Neck; Ankles; Knees; Lungs; Eyes
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