GO STUDY

GO In The West
BADUK In Korea
IGO In Japan
WEIQI In China


© Craig R. Hutchinson, 3 April 2007


A Contest of
Life, Liberty and the Pursuit of Happiness



STUDY BOOKS AND MAGAZINES
AND LEARN THE GO ELEMENTS:
SHAPES - POINTS - ACTS - REALMS - KENS - STYLES
PRINCIPLES - STATE ESTEEM - PROVERBS - ART


To play Go strongly,
after you learn the rules and basics in the
Beginner Introduction Book 1.01 and/or
Novice Beginning books, 2.03, 2.05 listed below,
learn how to
Reckon Evaluate Analyze Diagnose
Shapes, Points, Acts, Realms, Kens, Styles
via Elements, Principles, State Esteem, Proverbs, Art,
and how to apply your Strategies and Tactics.
It takes time and practice,
similar to learning a language.

To get started
study one chapter or section a day
of the Apprentice Elementary Books 3.01 - 3.07,
and/or the Expert Intermediate Books 4.01 - 4.15 listed below,
until you have the Go Elements in your brain.
There is no short cut,
you will have to go through the books
over and over again until
you learn and can apply the Go Elements.

Play at least one game a day
putting your
Strategies and Tactics into practice
with the
Shapes, Points, Acts, Realms, Kens, Styles
via
Elements, Principles, State Esteem, Proverbs, Art.
Enjoy Your Good Premises!!!


BEGINNER INTRODUCTION BOOKS
1.01; Go A Complete Introduction to the Game; Kiseido
1.02; The Magic of Go; The Ishi Press
1.03; An Introduction to Go; Ishi Press
1.04; Steppingstones to Go; Tuttle
1.05; Learn To Play Go, Vol 1, A Master's Guide to the Ultimate Game; Good Move Press
1.06; Go For Beginners; Penguin Book
1.07; The Book of Go; Sterling Publishing Co., Inc
1.08; Go For Kids; Yutopian
1.09; The Game of Go; Carlton Books Limited
1.10; Teach Yourself Go;
1.11; Go (The Worlds most fascinating Game), Vol 1, Introduction; Nihon Ki-in
1.12; How To Play Go; Nihon Ki-in
1.13; A Journey in Search of the Origins of Go; Yutopian
1.14; WeiQi In Culture; Yutopian

NOVICE BEGINNING BOOKS
2.01; Learn To Play Go, Vol 2, The Way of the Moving Horse; Good Move Press
2.02; Learn To Play Go, Vol 3, The Dragon Style; Good Move Press
2.03; The Second Book of Go; Ishi Press
2.04; Basic Techniques of Go; Ishi Press
2.05; Master Go In Ten Days; Yutopian
2.06; Graded Go Problems for Beginners, Vol 1, Introductory Problems, 30 Kyu to 25 Kyu; Nihon Ki-in
2.07; Graded Go Problems for Beginners, Vol 2, Elementary Problems, 25 Kyu to 20 Kyu; Nihon Ki-in
2.08; Graded Go Problems for Beginners, Vol 3, Intermediate Problems, 20 Kyu to 15 Kyu; Nihon Ki-in
2.09; Graded Go Problems for Beginners, Vol 4, Advanced Problems, 15 Kyu and Stronger; Nihon Ki-in
2.10; Go For Fun; Morita Tohru
2.11; The Middle Game of Go; Ishi Press
2.12; Let's Play Go; United Nations

APPRENTICE ELEMENTARY BOOKS
3.01; In The Beginning; Kiseido
3.02; 38 Basic Joseki; Ishi Press
3.03; Tesuji; Kiseido
3.04; Life and Death; Kiseido
3.05; Attack and Defense; Ishi Press
3.06; The Endgame; Ishi Press
3.07; Handicap Go; Ishi Press
3.08; Learn To Play Go, Vol 4, Battle Strategies; Good Move Press
3.09; Opening Theory Made Easy; Ishi Press
3.10; Lessons in the Fundamentals of Go; Kiseido
3.11; EZ-GO - Oriental Strategy in a Nutshell; Ki Press
3.12; Go Problems for Kyu Level Players, Vol 1, Life and Death; Slate & Shell, AGA
3.13; Go Problems for Kyu Level Players Vol 2, Uplifting Exercises; Slate & Shell, AGA
3.14; Go Problems for Kyu Level Players, Vol 3, Whole Board Opening Problems ; Slate & Shell, AGA
3.15; Pro-Pro Handicap Go; Yutopian
3.16; The Protracted Game, A Wei-Chi Interpretation of Maoist Revolutionary Strategy; Oxford Uni Press
3.17; Kage's Secret Chronicles of Handicap Go; Ishi Press
3.18; The Master of Go; Penguin Books
3.19; The Vital Points of Go; Nihon Kiin
3.20; Whats Your Rating; Ishi Press
3.21; Proverbs Handbook; Yutopian
3.22; Tesuji and Anti-Suji of Go; Yutopian
3.23; The Art of Connecting Stones; Yutopian
3.24; The Direction of Play; Ishi Press
3.25; Reducing Territorial Frameworks; Ishi Press
3.26; The Chinese Opening; The Ishi Press
3.27; Cosmic Go A Guide to Four Stone Handicap Games; Kiseido
3.28; Lessons in the Fundamentals of Go; Ishi Press
3.29; Utilizing Outward Influence; Yutopian
3.30; Essential Joseki; Yutopian
3.31; Yang Yi-Lun's Ingenious Life and Death Collections, Vol-1; Yutopian
3.32; Yang Yi-Lun's Ingenious Life and Death Collections, Vol-2; Yutopian
3.33; Tricks in Joseki; Yutopian
3.34; A Scientific Introduction to Go; Yutopian
3.35; Igo Hatsuyo-ron, Vol-1: Classical Life and Death Problems; Yutopian
3.36; Golden Opportunities; Rin Kaiho (Trans John Fairbairn); Yutopian
3.37; New Go Proverbs Illustrated; Yutopian
3.38; Go An Application of the Principles of War; Yutopian
3.39; Go Shapes Resolve; Yutopian
3.40; All About Life and Death Volume 1; Ishi Press
3.41; All About Life and Death Volume 2; Ishi Press
3.42; The 3-3 Point Modern Opening Strategy; Ishi Press

EXPERT INTERMEDIATE BOOKS
4.01; Get Strong At The Opening; Kiseido
4.02; Get Strong At Joseki, Vol 1; Kiseido
4.03; Get Strong At Joseki, Vol 2; Kiseido
4.04; Get Strong At Joseki, Vol 3; Kiseido
4.05; Get Strong At Invading; Kiseido
4.06; Get Strong At Tesuji; Kiseido
4.07; Get Strong At The Endgame; Kiseido
4.08; Get Strong At Life and Death; Kiseido
4.09; Get Strong At Handicap Go; Kiseido
4.10; Get Strong At Attacking; Kiseido
4.11; Intermediate Level Power Builder, Vol 1; Yutopian
4.12; Intermediate Level Power Builder, Vol 2; Yutopian
4.13; Making Good Shape; Kiseido
4.14; One Thousand and One Life-and-Death Problems; Kiseido
4.15; Five Hundred and One Opening Problems; Kiseido
4.16; The 1971 Honinbo Tournament ; Ishi Press
4.17; The Strategic Concepts of Go; Ishi Press
4.18; Modern Joseki and Fuseki, Vol 1 Parallel Fuseki; Ishi Press
4.19; Modern Joseki and Fuseki, Vol 2; Ishi Press
4.20; Appreciating Famous Games; Ishi Press
4.21; The World of Chinese Go; Kiseido
4.22; Galactic Go Vol 1; Yutopian
4.23; Galactic Go Vol 2; Yutopian
4.24; Five Hundred and One Tesuji Problems; Kiseido
4.25; Strategic Fundamentals in Go; Yutopian
4.26; Cross Cut Workshop; Slate & Shell
4.27; Monkey Jump Workshop; Slate & Shell

MASTER ADVANCED BOOKS
5.01; The Go Player's Almanac 2001; Kiseido
5.02; Handicap Go Handbook; Nihon Kiin/Yutopian
5.03; Star Point Joseki Handbook; Nihon Kiin/Yutopian
5.04; Even Game Joseki Handbook; Yutopian/Nihon Kiin
5.05; Fuseki Small Encyclopedia; Nihon Kiin/Yutopian
5.06; Go Proverbs; Slate & Shell
5.07; Winning A Won Game, Go Seigen's Lecture, Vol 2; Yutopian
5.08; Cho Hun-hyeon's Lectures on Go Techniques, Vol 1; Yutopian
5.09; Positional Judgement High-Speed Game Analysis; Ishi Press
5.10; The Breakthrough to Shodan; Ishi Press
5.11; Come Up to Shodan; Slate & Shell
5.12; A Way of Play for the 21st Century; Whole Board Press
5.13; Invincible, The Games of Shusaku; Kiseido

GRAND MASTER REFERENCE BOOKS
6.01; Dictionary of Basic Joseki, Vol 1; Ishi Press
6.02; Dictionary of Basic Joseki, Vol 2; Ishi Press
6.03; Dictionary of Basic Joseki, Vol 3; Ishi Press
6.04; Dictionary of Basic Fuseki, Vol 1; Yutopian
6.05; Dictionary of Basic Fuseki, Vol 2; Yutopian
6.06; Dictionary of Basic Tesuji, Vol 1 Tesuji For Attacking; Slate & Shell
6.07; Dictionary of Basic Tesuji, Vol 2 Tesuji For Defending; Slate & Shell
6.08; Dictionary of Basic Tesuji, Vol 3 Tesuji For The Opening, for Capturing Races, and for Life and Death Problems, Part 1; Slate & Shell
6.09; A Dictionary of Modern Fuseki: The Korean Style; Kiseido

APPRENTICE ELEMENTARY MAGAZINES
3.61; American Go Journal, AGA
3.62; American Go E-Journal, AGA
3.63; Go World, Kiseido
3.64; Go Winds, Yutopian
3.65; British Go Journal, BGA
3.66; Go, Nederlandse Go Bond
3.67; DGOZ, Deutsche Go-Zeitung

SUGGESTED GO BOOK REVIEW ON-LINE
http://www.usgo.org/resources/books.html
http://math.stanford.edu/~carlton/go/bib-difficulty.html



MORE
INFORMATION



STUDY GO ON THE INTERNET
Go Base - http://gobase.org/
Robert Jasiek - http://home.snafu.de/jasiek/go.html
The Magic of Go - http://www.yomiuri.co.jp/igo_e/igomenu.htm
Sensei's Library - http://www.hilltopgo.com
Go Problems - http://www.goproblems.com/
Tacoma Go Club - http://www.hilltopgo.com

PLAY GO ON THE INTERNET
IGS - http://igs.joyjoy.net/
YAHOO - http://games.yahoo.com/
MSN - http://senseis.xmp.net/
Kiseido Go Server - http://kgs.kiseido.com/

DC-MD-VA AREA PLACES TO PLAY GO
http://users.erols.com/jgoon/links-go.htm


For players, clubs, studying, and playing on the Internet, contact:

The American Go Association
PO Box 397, Old Chelsea Station
New York City, NY 10113-0397
E-mail: membership@usgo.org
Net: www.usgo.org

or contact Hutch
Phone: 703-698-9811
E-mail: crhutch@erols.com
Net: http://users.erols.com/crhutch/go.html

To obtain books and equipment, contact:

Ishi Press
Phone: 800-859-2086
E-mail: IshiPress@aol.com
Net: http://www.ishigames.com

Kiseido
Phone: 800-988-6463
E-mail: kiseido@yk.rim
Net: www.kiseido.com

Samarkand
Phone: 800-600-4373
E-mail: info@samarkand.net
Net: www.samarkand.net

Slate & Shell
Phone: 800-653-7640
E-mail: bcobb@slateandshell.com
Net: www.slateandshell.com

Yutopian Enterprises
Phone: 800-988-6463
E-mail: sales@yutopian.com
Net: www.yutopian.com