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Welcome to Neal Ziring's POV-RAY Page

POV-RAY is a public-domain renderer that I enjoy using. This page shows you some of my renderings, and gives links to the main POVRAY page and other, more accomplished users' pages.


What is POV-RAY?

The Persistence Of Vision Ray-tracer is a public-domain 3D rendering system that allows any (sufficiently tenacious) user to create professional-quality ray-traced images. It offers a sophisticated modelling and shading language that is fairly easy to learn and use, but is exceedingly flexible. Newer versions of POV-RAY support state-of-the-art graphical and modelling effects including radiosity.

To use POV-RAY, you merely create a file in the pov language that describes your scene, then run the rendering engine! A scene can take 2 minutes or 2 days or even longer to render. Versions of POV-RAY are available for essentially all types of computers and operating systems.

The current version of POV-Ray is 3.1, and it is available for UNIX, Linux, Macintosh, and PC/Windows platforms. For more information about POV-RAY, visit the official web site.



Sample POV-RAY Images

Here is a representative sampling of some of the renderings I've done; they are roughly in chronological order, newest first. (Click on the little image to download the full version.)

All of these images were rendered on two different Pentium PCs using POV-Ray 2.2, 3.0b6, and 3.0, and 3.0 for Windows95. Most of these images have been scaled down from their original rendered sizes. The longest rendering was the geography classroom at 61 hours, and the quickest was the manual cover at about 2 hours. Source code for any of these can be obtained from me via email.


Links to other POV-RAY Sites

Here are the official site links:

POV-RAY is popular tool and lots of folks have rendering pages with POV stuff and information on them. Most of them are much cooler than this small effort. Here are some of my favorites:

There is also a newsgroup devoted to ray-tracing, comp.graphics.rendering.raytracing.


All ray tracings on the page were modeled and rendered by Neal Ziring, © 1995-97. You are welcome to employ any of these images in any form, as long as proper attribution is preserved. Source code for these scenes available upon request. Thank you.


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This page written by Neal Ziring, last modified 8/7/99.