This campaign is an "emerging powers" superheroic campaign, using the Champions genre of the Hero System rules. I run two versions of this campaign: one in the Philadelphia area, and one in Aaron Burr Hall, at the Princeton Simulation Games Union. Both use essentially the same rules, although each is on a different emergence schedule, and there are other minor differences.
The Philadelphia-area runs are mostly at Scott Gould's house in Broomall. We are a small (five) group of adults that meet weekly to play various games, of which this campaign is only one. We generally decide on what we will be doing on the evening in question, based on who is present. If you are interested in joining us, please e-mail me, since space is limited and we must be courteous to our host.
The SGU is a student organization at Princeton University, but many alumni show up on a regular basis to play and to run campaigns. Visitors are welcome, subject to appropriate University policies. I am, myself, an alumnus of the SGU, having been a member since it was called the "Diplomacy and Wargaming Club," almost from its founding.
You may wish to look at my entire hobby and gaming schedule, or you may wish to check by week:
General Background
The Nature of
Emerging Powers
Campaign Rules
Interpretations
Character
Generation