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Storyteller's Notes:
Multi-Character Casting
Open Plotline Development and 'Clause 13' To keep the storylines compact, and so that the combination of different subplots would weave together in a coherent whole, and keep to the history outline we had devised, plots were (mostly) not secret. There were a few twists that the one player or another didn't know about (everyone likes a few surprises, after all), but in general everyone had a good idea of where a plotline or scene was supposed to be going the fun came in seeing how it got there. To this end, everyone had a bit of Storyteller responsibility, to keep the chronicle on track, and the opportunities to suggest, "what if...?" We also had a very definite notion of what characters were guaranteed to survive past this period of history (commonly known as the "Clause 13" in their Character Contract), either because they were destined to have a place in 20th century history, or because their fate (and date of Final Death) was already determined at some future point in time, and thus in turn became plot points for a future chronicle in our timeline. This gave certain characters a great deal of freedom to take foolish but dramatically interesting chances, or get involved in matters that under normal game rules, a player would never dare to risk. But when the power of the script is on your side, the chances of success (or at least, the guarantee that failure isn't a fatal mistake) increase to heroic proportions indeed. Diceless Gameplay Because the chronicle was played over the Internet, and concentrated on character interactions, rather than combat or even much use of character disciplines or skills that required die rolling, we all but eliminated dice, and even most of the game rules system, from play. This isn't a game so much as an interactive, participatory epic story, where everyone had considerable input into where any part of the story could go, and determine what kinds of challenges their characters would face, and how likely it would be that they would suceed and what might happen if they failed. Any disagreements on character direction, interpretation of the World of Darkness, or story points were discussed, and some kind of compromise acceptable to all was found. To be sure, this meant that sometimes 'canon' was by mutual agreement completely scrapped but the Golden Rule was always one of the ones we kept. |
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