THE KNIGHT'S TOUR: A Chessboard Curiosity
Note
by Robert L. Birch, based on Euler and Fauvel-Gouraud (posthumous comments by
jrb ‘071105)
The exercise known
as the "knight's tour" consists of moving the knight around the
chessboard, by knight's moves, so as to touch each square once only. The
knight’s tour is not a part of the game of chess but is performed on the usual
chessboard.
Leonhard Euler (a
blind Swiss mathematician who pronounced his last name "oiler") took
about four years to develop the knight’s tour. In 1845 a French teacher of the
art of memory, Francis Fauvel-Gouraud, taught his students how to memorize the
steps of the knight’s tour. A combination of these efforts by Euler and
Fauvel-Gouraud permits a careful student to learn the steps by heart.
The tour can start
from any square and end one knight’s jump away from the starting point. The
white king’s knight’s home square can be the starting point[jrb1], and the final step can be to the white king’s pawn’s home
square.
For this exercise,
the squares of the chessboard can be numbered by column and row, so that 11
represents the white square at the top (far) left of the board (the black
queen’s rook’s square) and 18 is the number of the lower left square (which is
the white queen’s rook’s square).
The pattern for
numbering the squares of the chessboard is as follows[jrb2]:
11 |
21 |
31 |
41 |
51 |
61 |
71 |
81 |
12 |
22 |
32 |
42 |
52 |
62 |
72 |
82 |
13 |
23 |
33 |
43 |
53 |
63 |
73 |
83 |
14 |
24 |
34 |
44 |
54 |
64 |
73 |
84 |
15 |
25 |
35 |
45 |
55 |
65 |
75 |
85 |
16 |
26 |
36 |
46 |
56 |
66 |
76 |
86 |
17 |
27 |
37 |
47 |
57 |
67 |
77 |
87 |
18 |
28 |
38 |
48 |
58 |
68 |
78 |
88 |
The memory-aid
tradition taught by Fauvel-Gouraud to help his students learn the knight’s tour
includes the substitution of consonants for the numbers and then the building
of a story, so that the key words of the story encode the numbers of the
squares to which the successive moves are made. Starting from square 78, the
white king’s knight’s square, successive steps are to 86, 74, 82, 61 and so
forth around the board in a complex sequence.
A story to recall
the successive squares can start with naming the white king’s knight
"Goofy" and the pretense that he starts a trip around a prospective
battlefield. His first step is to square 86; he then goes on to 74, 82, 61, 42,
21, and 13. The squares involved can be recalled from the words goofy, fish,
car, van, jet, horn, net and dome. These words are based on Fauvel-Gouraud’s
listing of the consonants as used to encode the numbers. The correlation
pattern is as follows:
DIGIT-CONSONANT
CORRELATION PATTERN USED FOR ENCODING NUMBERS IN MNEMONICS
0=S,
Z, or soft-C
1=D,
T, or TH
2=N
3=M
4=R
5=L
6=J,
SH, or soft-CH or the soft-G of ginger
7=K,
Q, hard-CH as in chronic or hard-G as in goat
8=F
or V
9=B
or P
The process of
learning the successive steps of the knight’s tour by the memory-aid system of
Fauvel-Gouraud can be reduced to making up a story including words that encode
the successive target squares. These can be placed in eight octets numbered
11-18, 21-28, 31-38, 41-48, 51-58, 61-68, 71-78. and 81-88[jrb3].
If it is decided to
start the tour from the white king’s knight’s home square (square 78), the
first word of the story should encode 78 by using the sounds for 7 and 8. The
words café, coffee, Goofy, or quaff can be used.
Goofy can be
imagined in a café (78) from which he moves to square 86, which can be coded by
fish or fudge. "Fish" can be imagined as a fish working as a
psychiatrist, Dr. Fish, who lends Goofy a car. The car has the k and r sounds
needed to encode 74, the next square of the tour. The fourth square, 82, can be
coded by "van" or by "fan." The car can be imagined being
traded for a van with a broken fan.
Thus far, the story
recalls the numbers 78, 86, 74, and 82.
The next four
numbers are 61, 42, 21, and 13. These can be associated with a story that Goofy
leaves the van to get on a jet which blows a horn as it takes off and hits a
net from which it turns and hits a dome. These key words can recall the next
squares, as specified, with the sounds j-t, r-n, n-t, and d-m.
The eight octets
(sixty-four steps)of the knight’s tour can be coded as follows:
1-64 |
Step #s |
Square # |
|||||||
0-7 |
11-18 |
78 Goofy |
86 fish |
74 car |
82 van |
61 jet |
42 runway |
21 net |
13 dome |
8-15 |
21-28 |
25 nail |
17 tag |
36 match |
28 knife |
47 rock |
66 judge |
54 lure |
46 arch |
16-23 |
31-38 |
34 hammer |
15 dial |
23 gnome |
11 tooth |
32 moon |
51 wallet |
72 cane |
84 fur |
24-31 |
41-48 |
76 coach |
88 fife |
67 jockey |
48 reef |
27 ink |
35 mill |
16 dish |
24 wiener |
32-39 |
51-58 |
12 tine |
31 mat |
52 lion |
71 cat |
83 foam |
75 igloo |
87 fog |
68 chef |
40-47 |
61-68 |
56 leash |
64 chair |
43 ram |
55 lily |
63 gem |
44 warrior |
65 shell |
53 loom |
48-55 |
71-78 |
45 rail |
33 mummy |
14 tower |
22 nun |
41 heart |
62 chain |
81 foot |
73 comb |
56-63 |
81-88 |
85 file |
77 cake |
58 leaf |
37 mike |
18 dove |
26 hinge |
38 muff |
57 lock |
(Step octets above, not shown below.)
Starting from the white king’s knight’s square (0 of 63).
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
|
1 |
19 |
6 |
33 |
52 |
21 |
4 |
35 |
54 |
1 |
2 |
32 |
51 |
20 |
5 |
34 |
53 |
22 |
3 |
2 |
3 |
7 |
18 |
49 |
42 |
47 |
44 |
55 |
36 |
3 |
4 |
50 |
31 |
16 |
45 |
14 |
41 |
2 |
23 |
4 |
5 |
17 |
8 |
29 |
48 |
43 |
46 |
37 |
56 |
5 |
6 |
30 |
61 |
10 |
15 |
40 |
13 |
24 |
1 |
6 |
7 |
9 |
28 |
59 |
12 |
63 |
26 |
57 |
38 |
7 |
8 |
60 |
11 |
62 |
27 |
58 |
39 |
0 |
25 |
8 |
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
|
.____.
It might be interesting to explore the obvious and not so obvious
permutations of this path.
.____.
Starting step 1 of 64 from square 11.
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
|
1 |
1 |
14 |
51 |
32 |
63 |
16 |
49 |
30 |
1 |
2 |
52 |
33 |
64 |
15 |
50 |
31 |
62 |
17 |
2 |
3 |
13 |
2 |
35 |
42 |
37 |
40 |
29 |
48 |
3 |
4 |
34 |
53 |
4 |
39 |
6 |
43 |
18 |
61 |
4 |
5 |
3 |
12 |
55 |
36 |
41 |
38 |
47 |
28 |
5 |
6 |
54 |
23 |
10 |
5 |
44 |
7 |
60 |
19 |
6 |
7 |
11 |
56 |
25 |
8 |
21 |
58 |
27 |
46 |
7 |
8 |
24 |
9 |
22 |
57 |
26 |
45 |
20 |
59 |
8 |
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
|
[jrb1] The white king’s knight starts on square 78, or 21, depending on the board orientation.
His first move to square 86 corrosponds to step 20 to 19 in the final illustration. Of course, the tour can start anywhere, and follow the path in either direction.
I don’t know that there is any advantage in this grouping of eights, which should not be confused with the 8x8 rank and file position numbers of the squares. These steps could just as well have been numbered one through 64. There still might be an advantage in associating the number of each step with the squares, so that if you lose track you can tell where you are in a sequence that does not have the convenience and confirmation of regular steps like these of the knight.