

Kidtalk. Ages 4 and up. Tabletalk. Ages 8 and up.
Sciencetalk. Ages 8 and up. Each card in these three 52-card decks
presents an interesting fact followed by an open-ended question that encourages
students to express their thoughts and opinions. Kidtalk features
general topics; Tabletalk covers a broad range of topics to get
students talking with parents; Sciencetalk focuses on science facts
that students can relate to in their daily lives. Free Spirit.
Prima Study Packets 1 and 2. Grades 2-3. In these packets
students independently research animals and then places. Included are a sturdy
vinyl portfolio, a reproducible Student Guide containing step-by-step
instructions and forms for the independent study, and a teacher's guide.
Engine-Uity.
Artists; Inventors; Musicians. Grades
2-6. Each of these three books contains up to 100 reproducible self-directed
activities, as well as a bibliography and a list of reference materials. There
is a selection of several "great lives" in each of the books. Zephyr.
WakerUppers. Grades 2-6. Each of the 50 reproducible worksheets
presents several brain-stretching activities. Students will write, draw,
analyze, describe, and, most importantly, think. Dandy Lion.
Batteries and Magnets Kid Kit (ages 8-12), Science
Experiments Kid Kit (ages 9 and up), and Rocks and Fossils Kid
Kit (ages 10 and up). Kits include materials needed for the experiments,
along with step-by-step instructions. Usborne Books.
The Magic of Ecology: A Handbook for Young Eco-Heroes. Ages 8-12.
Young readers are taught 22 magic tricks that illustrate environmental
principles and concepts. As students create "The Web Spin," "Vanishing
Garbage," "Antigravity Water," "Disappearing Bug," "Water Planet Cards,"
"Carbon Creatures," "Green Milk," and more, they learn to care about the
environment. Free Spirit.
100 Amazing Make-It-Yourself Science Fair Projects. Ages 9 and
up. One hundred imaginative projects cover all fields of science, from
electricity to ecology, plants to perception, light waves to living creatures,
chemistry to the cosmos. Students are given detailed instructions and diagrams
on growing crystals, creating a moon craterscape, building a telescope, making
a 3-D stereoscopic viewer, taking photographs with a homemade pinhole camera,
and much more. Each project uses readily available, everyday materials. Free
Spirit.
Create-a-Center Bags. Ages 9 and
up. Printed two tasks to a sheet on heavy stock, each bag contains 90 tasks, ready to cut out and make into a center. Grades 3 and up. The centers in the science series comprise the following strands: Astronomy, Earthquakes and Volcanoes, The Human Body, Oceanography, Weather, Dinosaurs, Heredity and Genetics, The Environment, The Future, ReptilesEducational Impressions.
Science Puzzlers: 150 Ready-to-Use Activities to Make Learning
Fun. The book is full of many kinds of puzzles - word scrambles and
searches, variations on crosswords, mini-problem solvers, brain-teasers, and
more, all science-related and all reproducible for classroom use. The puzzles
are organized into three sections - life science, physical science, and earth
science. They offer a flexible, enjoyable way to build students' knowledge of
basic science terms and concepts. Free Spirit.
Wanna Bet?.
Grades 3-6. Science questions and activities with unexpected outcomes that challenge students. Summit.
Dig That Site.
Grades 3-8. Explores archaeology, history, and civilization on the Internet. There are 32 locations, including lost, ancient, and modern cities - in more than 60 lessons. Zephyr.
Color the Earth Blue and Green - Activities for Ecological
Awareness. Grades 4-6. Reproducible information sheets introduce
students to problems in energy, the greenhouse effect, ozone problems,
endangered animals, solid waste, and more. Students will get first-hand
experiences with experiments and projects. Dandy Lion.
Independent Study Kit. Grades 4-8. The reproducible Student
Manual takes students through each phase of an independent study, from getting
the idea for a topic to evaluating the results. A Planning Board helps students
design their project, and Product and Verb Cards lead students to make choices.
Engine-Uity.
Question of the Week. Grade 5-7. Thought-provoking science
questions on reproducible handouts are in four areas: life science, earth
science, physical science, and space science. Each investigation includes the
weekly question, vocabulary, alternate questions, challenge activity, and
teaching guide. Dandy Lion.
The Brain Kit.
Grades 5-12. An accurate, life-sized, ready-to-color model is provided, along with activity cards and reproducible worksheets with puzzles, quizzes, and record sheets. Zephyr.
Explorers (grades 5-8); Philosophers (grades 5-8);
Reflections on Women in Monarchies and Democracies (grades 5-12).
Each book contains up to 100 reproducible self-directed activities, along with
a bibliography and a list of reference materials. The activities focus on
several "great lives" in each book. Zephyr.
The Art of Construction. Grades 6-12. This award-winning book
contains projects that teach beginning engineering and architectural concepts.
The principals of construction - tension, compression, equilibrium, stress -
are demonstrated with items such as tongue depressors, straws, balloons, and
even eggs. Dale Seymour.
First Sheet Book. Grades 7-12. This book contains 30 First
Sheets, each with six research tasks, thus providing 180 short-term,
introductory research tasks on topics of interest to older students: aerobic
exercise, atoms, astronauts, ballet, Beethoven, birds of prey, clocks, comets,
dams, diamonds, Eskimos, Gandhi, golf, grand opera, the Hindenburg,
immunization, lasers, Madame Curie, Marco Polo, mime, nuclear power, plants
nutrition, origami, otters, Picasso, pottery, rain-making, space shuttles,
steam locomotives, and surfing. Engine-Uity.
Eight Project-Centered Social Studies Learning Packets: 1 each of American Revolution, Ancient Egypt, Ancient Greece and Rome, Archaeology, The Blue and the Gray, The Colonial Period, Exploring New Technologies, and Family Matters.
Elementary and middle school. Each packet includes approximately 50 activities on two ability levels, elementary and middle school. 3-hole drilled ready to photocopy. Zephyr.
Nine Project-Centered Science Learning Packets: 1 each of Astronomy, Earth Science, Ecology, Geography, Global Change, Marine Biology, Meteorology, Paleontology, and Science Fiction.
Elementary and middle school. Each packet includes approximately 50 activities on two ability levels, elementary and middle school. 3-hole drilled ready to photocopy. Zephyr.
Rats Packs. Grades 7-12. In using these packs secondary students
pursue meaningful independent studies while they are learning the skills of
information retrieval and reporting. There are individual Rats Packs on
American history topics, literature topics, world history topics, science
topics, and social science topics. Engine-Uity.
Software
My First Amazing World Explorer. Ages 6-13. This interactive
multimedia CD-ROM includes an Activity Pack containing two books, a page of
stickers, a poster, a handful of picture postcards, and a jigsaw puzzle.
Forty-four animated maps can be accessed. Four hundred pop-up screens contain
facts about people, places, and wildlife. DK Multimedia.
Book and CD-ROM - The Way Things Work. Grades 5 and up. The world
of inventors, inventions, principles of science, and history come to life in
this interactive CD-ROM and book. Macintosh and Windows. Dale Seymour.
Eco Ranger. The student assumes the guise of a game warden in a
mythical East African game preserve. The student must solve the problems
created by poachers, lack of money, and habitat destruction. CD-ROM. Macintosh
and Windows. Glencoe/McGraw-Hill.
Ocean Life: Micronesia. The student gains information about the
mating, predation, camouflage, brooding, and nesting habits of 140 underwater
species. They will also learn about Micronesia from detailed topographic,
relief, and political maps. CD-ROM. Macintosh and Windows.
Glencoe/McGraw-Hill.
Ocean Life: Hawaiian Islands. The student is led on an
exploration through the waters of Hawaii. An interactive morphology section
details anatomical variations that help aquarists and divers identify species.
CD-ROM. Macintosh and Windows. Glencoe/McGraw-Hill.
Next Step: Mars? With more than 1,000 space and space-related
images, this CD-ROM covers the past, present, and future of space exploration
and contains eight special learning activities. CD-ROM. Macintosh and Windows.
Glencoe/McGraw-Hill.
Anna Tommy. Two children, Anna and Tommy, pilot their way through
the body. As they view inside-the-body footage, they explore the digestive,
reproductive, circulatory, urinary, endocrine, respiratory, skeletal,
lymphatic, and nervous systems. CD-ROM. Windows. Glencoe/McGraw-Hill.
Mayo Clinic Family Health Book. This CD-ROM contains information
on more than 1,000 medical conditions, first aid, exercise and fitness,
pregnancy, infant care, nutrition and health, heart disease, cancer, and
infectious diseases. CD-ROM. Macintosh and Windows.
Mayo Clinic: The Total Heart. This interactive guide to heart
health offers practical strategies and advice on lifestyle, diet, exercise, and
reducing heart disease risk factors. CD-ROM. Macintosh and Windows.
Glencoe/McGraw-Hill.
Mayo Clinic Family Pharmacist. This interactive reference offers
information on brand names, descriptions, proper use, dosage, precautions, and
side effects for more than 7,600 prescription and nonprescription drugs.
CD-ROM. Windows. Glencoe/McGraw-Hill.
Mayo Clinic Sports Health and Fitness. This CD-ROM draws on the
medical knowledge of the Mayo Clinic's Sports Medicine Center and ESPN footage
of professional athletes. The program covers general fitness, anatomy and
physiology, nutrition, exercise, injury prevention and management, sports
psychology, and much more. The Personal Trainer segment helps a student
evaluate his or her fitness level, recommends a fitness program, and tracks
progress. CD-ROM. Windows. Glencoe/McGraw-Hill.
The Virtual Body. This program includes a simple, self-guided
format; cross-sections and close-ups of the body; 52 of the most frequently
asked questions, covering such topics as reproduction, DNA, major diseases; and
more than 30 real laboratory experiments, including DNA testing and a simulated
heart attack. CD-ROM. Windows. Glencoe/McGraw-Hill.
Body Awareness Resource Network. Interactive learning modules -
on AIDS, Alcohol and Other Drugs, Body Management, Human Sexuality, Smoking,
and Stress Management - use games, behavior-change strategies,
what-happens-next soap-opera simulations, and other high-interest activities to
reach students of all levels. Disks for PC, Macintosh, and Apple II.
Glencoe/McGraw-Hill.
ZapZapMap! This game from National Geographic Society invites
students to learn the basic geography of the U.S. and the world as they place
countries, states, capitals, and geographic features on a map. Macintosh, DOS,
and Windows. Glencoe/McGraw-Hill.
GeoBee. This game lets a student experience the thrill of the
National Geographic Society's National Geography Bee by answering questions
used in the Bee. Macintosh and Windows. Glencoe/McGraw-HillPrinted materials
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