


On My Own - Practice Activities. Separately for grades K,1,2.
These workbooks provide practice to reinforce math concepts. Harcourt
Brace.
School and Home Activity Books. Separately for grades K,1,2.
These workbooks provide open-ended, hands-on practice activities for home as
well as school. Harcourt Brace.
Stretch Your Thinking. Separately for grades K,1,2,3,4,5,6,7,8.
These enrichment workbooks include enrichment activities for students of all
ability levels. Harcourt Brace.
Counting Money. Grade 1 up. This series of five workbooks begins
with small coins in Book 1 and culminates with bills in Book 5. The work pages
provide review of previous lessons. Students work at their own pace.
Pro-Ed.
The Time Is Now. Grade 1 up. This series of four workbooks
concentrates on numeral time (1:30 and 2:15 rather than phrases such as
half-past and quarter-past). Students work at their own pace. Pro-Ed.
Math Discoveries with Calculators.
Grades 1-3. Games, investigations, and more. Summit.
Fun With Money.
Grades 1-3. Focus on coin and bill identification and values, equivalencies, counting money, and making change. Reproducible. Summit.
Problem Play. Grades 1-3. Forty reproducible problems that
require both logical and creative thinking. Some can be solved only through
careful deliberation; others have solutions that "pop out." Many have a
real-world theme and can be integrated into other curricular areas. Dale
Seymour.
MathTotes: Take-Home Activities. Separately for grades 1-3,
grades 4-6. Sixty activities teach skills and concepts in logic, number,
geometry, measurement, statistics and probability, and patterning. Dale
Seymour.
Basic Practice in Whole Numbers. Grades 1-6. A separate
reproducible blackline workbook each for addition, subtraction, multiplication,
and division. Basic Practice in Fractions. A separate reproducible
blackline workbook each for adding fractions, subtracting fractions,
multiplying fractions, and dividing fractions. The student starts by taking a
placement test; the result shows where to begin the practice pages. The
practice pages increase in difficulty and culminate in self-tests to let
students evaluate their progress before taking the teacher-administered mastery
test. Love Publishing.
Arithmetic Drill and Practice. Grades 1-6. This book contains an
assortment of multi-level arithmetic drill sheets that are highly practical for
students with learning difficulties. The exercises are invitingly different.
Love Publishing.
Techniques of Problem Solving - Problem Solving Card Deck.
Separately for grades 1,2,3,4,5,6,7,8, grades 3-6 gifted. Each deck of
illustrated cards provides practice in using resources, choosing the operation,
guessing and testing, organizing data, and using logic. Dale Seymour.
Cooperative Learning Resource Activities. Separately for grades
1,2,3,4,5,6,7,8. Each package includes sets of cards for student-directed
activities that emphasize cooperative learning, problem solving, communication,
making connections, and investigations. Houghton Mifflin.
Weekly Problem Solving. Problem Play. Grades 1-3.
Problem Parade. Grades 4-6. Favorite Problems. Grades
5-7. Super Problems. Grades 7-8. Problem of the Week.
Grades 7-12. Each reproducible weekly challenge includes detailed solutions,
hints for students, and teaching suggestions and is accompanied by an easier
and a more challenging problem. Dandy Lion.
Understanding Math Story Problems. Students with language
learning difficulties in grades 2 up. Book 1 - grade 2 level; Book 2 - grade 3
level; Book 3 - grade 4 level. These workbooks teach students how to use
language to comprehend and solve math story problems and to apply these
principles to everyday use. A pretest in each workbook identifies students who
are unable to perform the calculations required in the story problems.
Pro-Ed.
Math Extension Units. Grades 2-3. Units provide activities that
allow students who have already mastered the basic concepts to work
independently. Units include place value, problem solving, money, and time
management. Each unit includes 13-14 reproducible worksheets. Dandy
Lion.
Math Problem Solvers. Grades 2-3. This activity book provides students the opportunity to apply a multitude of math skills to solve problems, puzzles, and logic riddles. For advanced learnersPrufrock Press.
Enrichment Units in Math. Book 1 - grades 2-3. Book 2 - grades
4-6. Book 3 - grades 5-7. Reproducible pages provide sequential information and
activities. Book 1: attribute blocks, Tangrams, sets and Venn diagrams, ancient
Egyptian numbers. Book 2: permutations and combinations, tesselations, line
drawings, coordinate graphing. Book 3: probability, topology, number
characteristics, magic squares. Dandy Lion.
D.I.M.E. 3-D Sketching Project. Book 1 - grades 2-6; Book 2 -
grades 6-9; Book 3 - grades 8-11. Through the use of plastic manipulative
solids and guided lessons, students learn to represent solid shapes on paper
and understand three-dimensional drawings . Dale Seymour.
Time and Money. Grades 3-5.
Teaches 4 problem-solving strategies for working with currency, bank accounts, calendars, and digital and analog time telling. 100 cards plus answer key.
Summit.
Puzzled by Math. Grades 3-5.
Puzzled by Math offers a collection of mathematical equations, knowledge, and skills in puzzle form. For advanced learners
Prufrock Press.
In All Probability.
Grades 3-6. Use coins, spinners,dice, and Native American game sticks to gather data, make predictions, and form conclusions. Reproducible. Summit.
It's Alive and It's Alive and Kicking. Grades 3-9.
These weird, crazy, bizarre math problems challenge, stimulate, and gross-out
math students by asking such questions as, "What is the total volume of gas
produced by cows in the USA?", "How many earthworms are in a football field?",
and "How much blood would you drink if you were a 100-pound leach?" Each of
these two books includes more than 50 illustrated, reproducible math problems.
Prufrock Press.
The Early Fraction Book.
Grades 3-4. Applied activities cover halves through tenths. Summit.
Calculator Math.
Two books: Grades 5-6+, Grades 6+. Make connections among calculator capabilities, essential math concepts, and the application of those concepts to real-life problems. Reproducible. Summit.
Hands On Algebra.
Grades 5-6. Puzzles, games, and activities offering equations, coordinating, graphs. Reproducible. Summit.
Beginning Algebra Thinking.
Grades 1-2, Grades 3-4, Grades 5-6, separately. Primary book focuses on patterning, sorting, classifying, and chart making. Books for grades 3-6 include using cubes, number squares, calculations, and story problems. Reproducible. Summit.
Enrichment Units in Math.
Grades 2-3, 4-6, and 5-7 separately. Prufrock Press.
Math Extension Units.
Grades 2-3 and 4-5 separately. Each unit includes 13 to 14 attractive, reproducible worksheets and an assignment sheet, making this an easy way for busy instructors to provide challenging, enriching experiences for capable math students Prufrock Press.
Math By-Lines . Separately for grades 3-4 and grades 5-6.
Students write word problems by filling in blanks within a story, then solve
the one or two-step math problems. Dale Seymour.
Exploring with Power Polygons. Grades 3-4. Activities explore
many mathematical patterns in the Power Polygons set, which are pattern blocks
sold separately. Thirty extended investigations cover geometry and algebra,
measurement and numbers, and logical reasoning. Reproducible. Dale
Seymour.
TOPS Calculator Problem Decks. Separately for grades 3,4,5,6.
Each deck contains 200 illustrated problem cards at two levels of difficulty,
based on real-world data and situations. Students decide if and how a
calculator, or a combination of calculator, pencil-and-paper, and mental
computation, can help them reach a solution. Includes answer key. Dale
Seymour.
Math Calculator Problem-Solving Books. Separately for grades
3,4,5,6,7,8. These booklets reinforce and enrich students' mathematical skills.
They provide problem-solving situations that will challenge students to explore
and discover different approaches. Solutions are best found with the use of a
calculator. Houghton Mifflin.
Math Discoveries About Fractions and Decimals.
Grades 3-4, Grades 5-6, Grades 7-8, separately. Fraction operations are explored at each of the three levels. Summit.
Math Skills Workbooks. Whole Numbers: Addition and
Subtraction. Grades 3-8. Whole Numbers: Multiplication and Division.
Grades 4-8. Decimals. Grades 5-8. Fractions. Grades 4-8.
Problem-Solving Strategies. Grades 4-8. Equations, Ratio, Proportion,
and Percent. Grades 7-8. These workbooks are particularly recommended for
students working two to three grades below skill level. They provide
step-by-step walk-through of each concept to insure understanding, then provide
practice problems. Houghton Mifflin.
Solving Story Problems.
Grades 4-6. Layered story problems with 3 levels of difficulty. 100 cards plus answer key. Summit.
Algebra Word Problems.
Grades 4-6. Practice converting words to algebraic expressions or equations in contexts such as coins, measurements, mixtures, and ages. Three titles: How To Solve Algebra Word Problems, Warm-Up, and Miscellaneous. Summit.
Funny and Fabulous Fraction Stories.
Grades 4-6. 25 math tales and follow-up problems. Reproducible. Summit.
Math Connections. Grades 4-6. Nonroutine activities challenge
students to make connections while they determine how items are similar and
different; decide how items are related, which doesn't belong, and why;
translate verbal descriptions into mathematical symbols; express key concepts
in words; provide the missing information in a word problem; and describe the
effect on an expression when part of it is changed. Reproducible. Dale
Seymour.
Camp Fraction. Grades 4-6. This activity book is filled with interesting problems based on true facts to help students excited about math. For advanced learnersPrufrock Press.
Problemoids: Math Challenge Program. Separately for grades 4,5,6.
This program for advanced students in math focuses on problem-solving
strategies, not on memorization or operations. Each of the workbooks called
Challenge includes 50 problems. For each problem there is a separate solution
card or solution sheet with strategies for solving the problem. A computer
supplement is available for students who want to write programs in BASIC to
solve the problems for Levels 5 and 6. When the student completes a problem,
the teacher checks the answer and gives the student a solution card. Royal
Fireworks Press.
Calculation Capers. Grades 4-7. Students will learn how to
balance a check book, forecast city growth needs, figure the price of
popularity, complete a tax return, and more. Extending activities invite
students to gather their own information and solve similar problems. Dandy
Lion.
Hands-On Math.
Grades 4-8. 279 math games and activities. Zephyr.
Math-o-Graphs. Grades 4-8. This book teaches students how to use
graphic representations to solve math problems. Students solve the real-world
problem using the beginning graphic and then get their own data to develop a
graphic to solve their own problem. The activities address 14 major areas of
math, including decimals, ratio, area, probability, estimations, measurement,
and more. Dandy Lion.
Try It! Geoboards. Grades 4-9. More than 90 challenging geoboard
problems explore area and fractions and sharpen spatial problem-solving skills.
Dale Seymour.
A Calculator Tutorial: Acquiring Skills with Classroom
Calculators. Grade 5 and up. This book helps students explore how to use
more advanced keys, including constants, square root, percent, memory,
parentheses, positive/negative, exponents, reciprocal, pi, integer division,
fractions, fix. Practice problems, answers. Dale Seymour.
Guess. Grades 4-12. Each Guess box contains 105 cards for
teaching specific estimation strategies plus 95 general practice cards. Box I
introduces front-end estimation, rounding, and adjusting. Box II involves
finding compatible Guess numbers, using averaging, and further adjusting
estimates for increased accuracy. Answer key gives acceptable answer ranges.
Dale Seymour.
Math Magic: Slick Tricks with Numbers.
Grades 5-8. Number tricks and computational shortcuts help students simplify mathematics. Summit.
57 Great Math Stories . . . and the Problems They Present.
Grades 5-8. Students are encouraged to explore various routes to the solution of the problem. Summit.
Can You Count in Greek? - Exploring Ancient Number Systems.
Grades 5-8. Students will not only learn to count like the ancient Greeks but
will also learn about the number systems of the Babylonians, Mayans, Egyptians,
Romans, and Hindu-Arabic, as well as quinary and binary systems. Reproducible
worksheets are included. Dandy Lion.
Binary Power! Insights and Activities Based on the Power of 2.
Grades 6-10. Games, problem-solving activities, and diagrams explore the binary
number system and some of the places it appears - in Morse code, computers,
savings accounts, and zip code sorting system, and more. Answers are provided.
Dale Seymour.
Build Your Own Polyhedra. Grades 6-12. Illustrated directions for
constructing regular polygons, flexagons, regular and pop-up polyhedra,
dipyramids, Jennifer's puzzle, dodecahedra, and collapsoids. Dale
Seymour.
How To Enrich Geometry Using String Designs. Grade 6 and up.
Step-by-step illustrations for constructing beautiful string designs of various
types of triangles, squares, pentagons, hexagons, tetrahedra, octahedra, and
icosahedra. Reproducible. Other line design books are Introduction to
Line Designs, Designs from Mathematical Patterns,
Curve Stitching, and others. Dale Seymour.
Kaleidoscope Math. All grades. By manipulating mirrors, taping
them together, and examining reflected patterns, students explore the beautiful
geometry of kaleidoscopes. Binder contains reproducible activity sheets.
Dale Seymour.
Sports Math. Grades 7-8. Activity worksheets are based on
statistics from 20 different sports. 38 reproducible masters, answers. Dale
Seymour.
Newspaper Math. Grades 7-8. Problems are based on newspaper
articles, want ads, and even cartoons. Reproducible exercises encourage
thinking and problem solving while offering practice in more than 20 arithmetic
skills. Questions for enrichment are also provided. Dale Seymour.
Math Motivators! Investigations in Pre-Algebra. Grades 7-9. A
collection of motivating exercises for students who think they don't like math.
Contains 32 reproducible worksheets on topics such as the number 9, Mobius
strips, the googol, the Euclidean algorithm, and prices and discounts. Dale
Seymour.
Dot Paper Geometry - With or Without a Geoboard. Grades 7-10.
Over 60 reproducible sheets for paper-and-pencil activities or geoboard
patterns. Gives experience in area, measurement, estimation, percent,
fractions, graphing, and more. Four quizzes and answers. Dale Seymour.
Informal Geometry Explorations. Grades 7-12. More than 75
motivational problem-solving activities investigate area, construction,
congruence, visualization, symmetry, and dissection. Includes blackline masters
and answer key. Dale Seymour.
When Are We Ever Gonna Have to Use This?. Grades 7-12. More than
350 work problems using 60 different math topics are arranged by occupation and
math content in three levels of difficulty. A poster summarizes the results,
displaying 100 occupations and the 71 kinds of math they require. Book includes
answers. Dale Seymour.
Problem Solving Experiences. Grades 7-12. One book in pre-algebra
and one book in algebra challenges students with new problem-solving
approaches. Each book provides 28 sets of three field-tested problems - an
academic skill problem, a process problem, and a real-world application. The
Sourcebooks for teachers come with blackline masters for student use. Dale
Seymour.
Mathemagic. Grades 7-9. Forty-four classic lessons on math topics
that seem to have mysterious solutions. Students find the "secrets" to the
solutions of problems and activities that explore logic and lateral thinking,
number patterns, and more. Blackline masters. Dale Seymour.
Number Treasury. Grades 7-12. An extensive study of number
patterns - patterns of prime and composite numbers, plane and figurate numbers,
digital patterns, and more. Includes definitions, examples, a project, and
hints for programming a computer to generate lists of the different types of
numbers and solutions. Dale Seymour.
The Boston College Enrichment Series - Secondary Set. Grades 7-12
gifted. Activities for talented students. Open-ended exercises let them
discover new patterns on their own. Nine different reproducible books: The
Wonder Square, Perfect Numbers, Applications of Series, Finite Differences,
Super Sum, Pascal's Triangle, Mathematical Doodling, Fraction Action 1, and
Fraction Action 2. Each book contains problems and solutions as well as
comments, explanations, and derivations of the key formulas and algorithms.
Dale Seymour.
Every Number Is Special. Grades 7-12. Students discover (and try
to verify) number surprises with this book of mathematical oddities and curious
facts about the integers from 0 to 150. Dale Seymour.
Mira Activities for High School. Grades 7-12. Sequential
activities for geometric exploration and investigation. Some involve simply
looking at images of figures in the Mira (reflective tool); others involve
paper, pencil, rulers, compasses, and paper clips. Dale Seymour.
Mathographics. Grade 7 and up. Over 100 full-page drawings
inspire students as they create designs using both compass construction and
computer graphics. Computer code is expressed in simplified BASIC. Useful
exercises with answers encourage additional investigation. Dale
Seymour.
Geometric design: Geometric Design, Creative
Constructions, 20 Color-Coded Compass Constructions, and
others teach basic geometric concepts. Dale Seymour.
3-D paper construction: Paper Engineering, Origami
Boxes, Make Shapes, Paper Capers, Patty
Paper Geometry, and others provide hands-on geometry exercises. Dale
Seymour.
Algebra Problems: One Step Beyond. Grades 7-12. Thirty-three sets
of problems to supplement the standard first-year algebra course. All problems
are reproducible. Includes answers and solutions. Dale Seymour.
The Golden Section. Grades 7-12. What do a pyramid, a shell, the
Parthenon, an egg, and a human body have in common? All have dimensions that
approximate the Golden Section, a unique ratio found in nature, art, and
architecture. This sequence of algebra and geometry problems illuminates the
ratio and its many applications. Includes a wide range of problem-solving
activities. Dale Seymour.
Informal Geometry Explorations. Grades 7-12. More than 75
motivational problem-solving activities explore geometry in the natural and
human worlds: counting, area, construction, congruence, visualization,
symmetry, tiling, and dissection. Blackline masters and answer key. Dale
Seymour.
Investigating Mathematics: An Interactive Approach. Grades 7-8.
In this program for preparing students for Algebra 1, students work together
cooperatively to solve problems. The teacher's role is to serve as a
facilitator. Students ask for help only when all group members have the same
question. Glencoe/McGraw-Hill.
Mathematical Investigations. Grades 8-12 gifted. Book One:
geometry, patterns, operations research, photography, genetic inheritance. Book
Two: networks, sports math, finite-difference patterns, rates, maps. Book
Three: fundamentals of money, scaling, finance, loans, probability, and linear
programming. Dale Seymour.
Making Connections with Mathematics. Grades 9-12. Blackline
masters with unusual applications for mathematical modeling, activities,
projects, and opportunities for written and oral communication. Lessons explore
the connections between math and art, biology, biography, business, computers,
earth science, engineering, and space. Dale Seymour.
Logic Algebra Problems. Grades 9-12. These unique number puzzles
challenge students to use their problem-solving and deductive reasoning skills.
Each one is a sequence of ten clues about an unknown number. Fifty reproducible
puzzles, answers, and solution suggestions. Dale Seymour.
Geometry Problems: One Step Beyond. Grades 10-12. Over 20
week-long challenges to supplement the standard tenth-grade geometry
curriculum. The Problem Book contains 75 reproducible problems with
to-the-point solutions. Includes a super challenge problem. Dale
Seymour.
Software
Five CD's: Mighty Math: Carnival Countdown/Zoo Zillions/Number Heroes/Calculating Crew/Cosmic Geometry. Ages 5-14,
depending on the CD chosen. The CD's for ages 5-8 teach addition, subtraction,
early division, and logic concepts and problem solving.
For older students, the CD's teach fractions, multiplication and division,
and geometry. Win95, Win3.1, and Mac. Edutainment Catalog (published by Edmark).
Interactive Math Journey. Math Rabbit Deluxe ages 4-7 and Interactive
Math Journey CD's. Using activities such as slicing "pizzas" into fractions,
students learn to solve problems, think mathematically, and grasp new concepts. Win95, Win3.1, and Mac. The Learning Company.
MathKeys. This software program lets students discover the 'why'
of math by connecting manipulatives with symbolic notation and writing tools.
Both the software and student activity masters are available. Unlocking
Whole Numbers. Separately for grades K-2 and grades 3-5. Unlocking
Probability. Separately for grades K-2 and grades 3-6. Unlocking
Geometry. Separately for grades K-2 and grades 3-6. Unlocking
Measurement. Separately for grades K-2 and grades 3-6. Unlocking
Fractions and Decimals. Grades 3-6. Houghton Mifflin.
Mathematics Their Way.
Grades K-2. Manipulative-centered activities. Reproducible. Summit.
Graph Links. Grades K-8. This software helps students solve
problems, analyze data, and create graphs. Harcourt Brace.
Pattern Maker. Grades K-2. This software helps students copy,
extend, find, and create shape, color, and number patterns. Harcourt
Brace.
Millie's Math House. Grades K-2. This software helps children
discover math concepts. Harcourt Brace.
Trudy's Time & Place House. Grades K-2. This software invites
students to explore time and geography through five adventurous activities.
Harcourt Brace.
Math Workshop. Grades 1-6. This software helps build
problem-solving, strategic thinking, and computation skills in an environment
of games, music, animated characters, and more. Harcourt Brace.
Times Tables, Fractions and Decimals, Charts
and Graphs, Adding and Subtracting Puzzles, and
Multiplying and Dividing Puzzles. Ages 7-11. These full-color
activity books introduce basic concepts of math and provide practice of
essential skills. The "prehistoric" Og family brings math into amusing everyday
situations. Usborne Books.
Mathematics ... A Way of Thinking Book.
Grades 3-6. 300+ learning activities using the same approach used in Mathematics Their Way (grades K-2). Summit.
Turtle Math. Grades 3-6. Includes 36 Logo-based investigations
that involve angles, shapes, similarity, patterns, probability, and
computation. Each investigation strengthens problem solving, communication, and
reasoning skills. For Macintosh. Dale Seymour.
DataWonder! Grade 3 and up. This software program provides
students with an effective way to collect, manipulate, present and analyze
data. DataWonder! is organized into three interactive windows: data
tables, graphs, and integrated report writer. For Macintosh and Windows.
Dale Seymour.
TesselMania! Grades 3-12. With this software program a student
selects a polygon, then chooses a rule of symmetry, including translation,
rotation, and glide reflection. The program applies the "rules" necessary to
form a tessellating unit. For Macintosh and Windows. Dale Seymour.
Getting Into Area. Grades 4-6. Student pairs or groups strengthen
reasoning, problem solving, and communication skills with these
manipulative-based, sequential lessons. Activities connect to math topics such
as fractons, percents, and probability/statistics and to non-math topics such
as art, literature, science, and architecture. Includes blackline masters.
Dale Seymour.
Tabletop Sr. Grades 6 and up. This software program enables
students to create, sort, and manage data sets in a unique format. Data is
represented as mobile icons that can be arranged into Venn diagrams, box plots,
histograms, and scatter plots. For Macintosh and Windows. Dale
Seymour.
Tessellations Using Logo. Grades 7-12 gifted. Students practice
problem-solving skills as they plan how to construct a tessellation using
Terrapin Logo, sketch or draw part of one, estimate the size and number of
shapes to use, and decide which geometric facts or formulas to use. Over 71
activities, square and triangular dot paper grid masters, selected answers,
common Logo commands, and basic geometry facts. Dale Seymour.
MacStat. Grades 7-12. MacStat software helps students document,
visualize, and interpret information, allowing them to spend more time
exploring the essence of statistics: analyzing data from many viewpoints,
drawing inferences, and constructing and evaluating arguments. Macintosh
required. Dale Seymour.
Glencoe Integrated Learning System. Grades 6-12. This learning
system provides individualized diagnosis, instruction, testing, and reporting.
The program's private, self-paced approach helps learners of all ages achieve
success in the mathematics skills they need. The system operates on a Local
Area Network, a Wide Area Network, or a stand-alone personal computer.
Glencoe/McGraw-Hill.
A Collection of Points: Mathematics Problem Solving with a
Computer. Grades 7-9. Student problem book challenges students to
investigate mathematics topics. The student uses a computer to generate
solutions. All solutions are presented in BASIC, Pascal, and Logo. Royal
Fireworks Press.
The Statistics Machine. Grades 9-12. An Apple II program that
uses graphics to illustrate histograms, frequency polygons, binomial
distributions, chi square distributions, normal distributions, pie charts,
regression, and hypothesis testing. The software allows the student to
manipulate data. Royal Fireworks Press
Printed materials
Navigate to Home Page "Students Can Learn On Their Own" - http://www.teacherneedhelp.com/students/