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We will have 12+ tables for games, and will run approximately 25 games between
9 AM and 9 PM. Most of the tables are formed by 2 1/2 foot by 12 foot cafeteria
tables. This means we will have 2 1/2 foot, 5 foot, 6 foot and 7 1/2 foot wide tables,
that are 12 feet long. (We have extenders to make a 5 foot wide table 6 feet wide) We
will have two 10' x 6'.
This list is not yet complete, as we expect to run close to 30 games.
Some of the games will be run by members of the host group, HAWKs. The titles of
those games will be printed in HAWKs BLUE.
Other games will be run by our guests. The titles of those games will be printed
in Red.
Games that we, the hosts, will run if space allows are marked with a Light Blue.
If another guest wishes to run a game and all tables are full, we will drop
game marked this way to make room. However, if anyone informs us that they
would like to pre-register for one of these 'provisional' games, we will
immediately promote that game to guaranteed-to-run HAWKs Blue.
If you wish to pre-register for a game, drop us an e-mail to that end by clicking HERE
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Games to be run on demand
A WWI naval free-for all, in 1/2400 scale, by Geoff Graff.
Old Dominion Game Works will be running demos of several of there rules
9:00 AM Games
"Pirate Tavern" By Jennifer Palmer
25 mm. Age of Gunpowder Blood and Swash
3 Hours 8 Players
It's every man, or woman, for themselves in this no holds
barred Pirate brawl, featuring blazing muskets, swirling sabers, throwing
punches, and hurling beer mugs
10:00 AM Games
"Picnic Panda-monium " By Todd Harland White
25 mm. Napoleonic Milk and Cookies Rules
4 Hours (Can drop in anytime) 10 + Players
A January thaw has brought the Teddy Bears out from hibernation to enjoy a
brief picnic. But the reservation list for the prime picnic grove has been
lost and every Teddy Bear is sure that they belong there. And so with their
pop-guns and wooden swords in hand, it's time for a bit of a tussle.
(Intended for kids, but aren't we all young at heart? Many winners - drop
in any time!)
"Mustangs" By Bruce Kohrn
1/300 WWII Aircraft rules: Mustangs (Modified for miniatures)
3 Hours 6 Players
Somewhere over the Phillipines, FM-2s attempt to catch Japanese planes
on the ground but arrive too late. Are late model Wildcats able to survive
later model "Franks"? Rule set stresses pilot quality. No experience necessary.
"Gettysburg: "Sickles saliant to the Little Round Top" By Tony Figlia
15 mm. ACW Fire & Fury: American Wars, Regimental
5 Hours 8 Players
11:00 AM Games
"Battle of Camden" By Michael DiPangrazio
6 mm. AWI Home Rules (Take aim and Fire)
5 Hours 8 Players
General Gates marches south to free the Carolinas from the British.
The American army is comprised mostly of militia but is stiffened
by an elite force of MD and DEL Continentals. Gates meets the British
army led by Lord Cornwallis outside of Camden. Although outnumbered:
the British attack. Within the hour, the American army no longer
exists.
Rules highlight musketry, leadership, training and stress in
combat. Players can be innovative but have better control using
linear tactics. Scale is in 15 yd. increments, 1 min. per turn and
5 men per strength point. Come early and deploy your troops!!
"Medieval Mayhem " By Rob Dean
54 mm. Medieval home rules
3 Hours 6 Players
Somewhere in Guienne, late 14th century. The French are besieging
an English held castle. A party of Englishmen caught outside the walls
attempts to make it to safety aided by a sortie from the garrison.
Rules will be taught, and are suitable for a fast,simpple game at a
convention. Originally presented as a Battles for Beginners Contest game
at Fall In '03. Come see what you can do for under $100.
"The Rescue of Megatron " By Bill Acheson
about 1/144 Sci FI homemade rules
3-4 Hours 6-10 Players
The Autobots have captured the Decepticon supreme commander, and the
remaining 'Cons launch a rescue mission to free him from an Autobot prison cell.
NOON Games
"ACW by GASLIGHT" By Chris Palmer
54 mm. ACW GASLIGHT Rules
4 Hours 8 Players
A small bridge over a creek in Virginia becomes the focus of contention for
units of the opposing sides in this American Civil War battle as H. G. Wells
might have envisioned it. Armored vehicles, flying machines, and amazing weaponry
take part in this 'big' game using large 54mm figures and accompanying vehicles.
Rules will be taught by the co-author. Children under 13 only with an
accompanying adult.
"Kernstown, VA March 23, 1862" By Roxanne Patton
15 mm. ACW Rules:Fire and Fury Regimental
4 Hours 6 Players
Brig. General Thomas Jackson, thinking that Banks is
withdrawn from the Valley, marches his Valley Army north
along the Valley Turnpike to Winchester. Reaching the
outskirts, Jackson deploys his regiments to meet unexpected
Federal resistance.
1:00 PM Games
2:00 PM Games
"Up Acorn Creek Without a Paddle!" By Andy Turlington
25/28mm Wild West / 19th Century Modified Rules With No Name
4 Hours 8 Players
It's 1871, and it's all broken loose in the small town of Acorn
Creek! Can the Marshall and the Sheriff save the day? What about the
Mexican Bandits, will they get the gold they need to hire the 7 gun
slingers to protect their town? And who is that running for the
train? All these questions, and many more will be answered by you.
This game is for adults, please, no one under 15 years of age.
If you don't have a sense of humor, or don't want to have fun, please
sign up for something else, we plan to have a good time!
"Action on the Pratzen" By By Kurt Schlegel
15 mm. Napoleonics Napoleonic Brigade Commander Rules
4 Hours 7 Players
It's Guard vs. Guard, as both sides commit their reserves to decide the
Battle of Austerlitz. Easy to learn rules will be taught by the GM
3:00 PM Games
"Kelly's Heroes" By Eric Schlegel
20 mm. WWII B.A.P.S. rules
3 Hours 3-10 Players
Join Kelly, Big Joe, Oddball and Crapgame as they race to steal the German
gold. The twist is that its every man for himself, as only one of them can win
the race. Rules will taught by the GM. Players under 13 with a playing adult
please.
"Medieval Mayhem " By Rob Dean
54 mm. Medieval home rules
3 Hours 6 Players
Somewhere in Guienne, late 14th century. The French are besieging
an English held castle. A party of Englishmen caught outside the walls
attempts to make it to safety aided by a sortie from the garrison.
Rules will be taught, and are suitable for a fast,simpple game at a
convention. Originally presented as a Battles for Beginners Contest game
at Fall In '03. Come see what you can do for under $100.
"Raid on the Kingdom of York " By Mike Byrne
25mm Medieval Rules: Pig Wars
4 hours 5 players
At the beginning of the 10th century, Danish Vikings controlled large
areas of England. The Danes formed the Kingdom of York. The Anglo-Saxons
launched major campaigns and raids into the Danish kingdom. The Anglo-Saxons
are raiding in western York. Can the Danish Vikings defend their new
village? Come play a fast paced game, when men were men and pigs were money.
"Magnesia Aftermath, The Galatian Expedition" ByJames Mattes & the AoCM
15 mm. Ancients Rules: Classic Hack Roman Rules Modified
4 hours players: 4 or up to 12
Follow on to the battle of Magnesia. Rome knows there will be no peace in
Asia until Galatia has been subdued. Roman Consul, Gnaeus Manlius Volso, leads
the Roman army. Marching to Mounts Olympus (Alis Dagi) and Magaba (Elmadagi)
the Romans make contact with the Galatians. Encamped near the stronghold of
Cuballum, the advanced guard is attacked by enemy horseman, who are driven off
by the Roman cavalry (Livy 38/18). Manlius moves against the Tolostobogii who've
fortified their position on the heights of Mt Olympus in the north near the
Bithynian boarder. What awaits the Romans? Come participate in this exciting
march through the Galatian countryside. Will the legions take the camp? Or will
Manlius find a surprise awaiting him in route? This event is designed for walk-ups
also. Rules will be taught. All ages above 8 or so welcome, (must be able to
understand basics of wargaming, math etc).
4:00 PM Games
5:00 PM Games
"ACW by GASLIGHT" By Chris Palmer
54 mm. ACW GASLIGHT Rules
4 Hours 8 Players
A small bridge over a creek in Virginia becomes the focus of contention
for units of the opposing sides in this American Civil War battle as
H. G. Wells might have envisioned it. Armored vehicles, flying machines,
and amazing weaponry take part in this 'big' game using large 54mm figures
and accompanying vehicles. Rules will be taught by the co-author.
Children under 13 only with an accompanying adult.
"iNtombi River" By Roxanne Patton
25 mm. Colonial Rules:Brother Against Brother
4 Hours 8 Players
Captain Moriarty and H/80th Foot were sent to find the overdue supply
train of muntitions and rations from Lydenburg. The wagons are found strung
out some three miles north of Meyer's Drift. Missing most of the draught
oxen from raids, Moriarty organizes teams of the remaining animals to drag
the scattered wagons to the drift were they can be ferried across the swollen
inTombi River. The wagons are laagered to wait for the rain to stop. No one
considers a Zulu attack likely as they are six miles from Luneburg.
"The Kinslaying " By Bill Acheson
25mm Fantasy Rules:Games Workshop Lord of the Ring
4 hours 6-10 players
Seven thousand years before the War of the Ring, great evil was unleashed
upon Middle-Earth. The glorious Silmaril jewels, the most beautiful objects
ever created by man or elf, have been stolen by the Dark Lord Morgoth, and
they must be recovered, no matter what the cost, or whoever stands in the way.
Younger players welcome with a participating adult.
6:00 PM Games
"Mayhem at Space Station Accipiter" By Duncan Adams
54 mm. SciFi Blood and Swash Rules
3 Hours 6-10 Players
In the 25th Century, in a remote part of the Solar System, Space Station Accipiter
is the lone trace of civilization. On this seemingly quiet night, there's been a
discovery that means untold wealth for the quick. Now, it's every space creature
for himself and no hold barred in a mad dash to be the one to cash in. Children
under 13 welcome with a playing adult.
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