9:00 AM Games
**"Return to the Civil War by GASLIGHT" by Chris Palmer 6 Players
28mm Civil War/Sci-Fi GASLIGHT rules 6 players 3 hours
The American Civil Was as Jules Verne might have envisioned: with steamrifles,
flamethrowers, and electro-cannon.
** "Crossroads Clash" by Duncan Adams 4-12 Players
20mm WW2 Milk and Cookies rules 2 hours
Germans and American clash over a nameless crossroads.
This game is directed toward 7 to 12 year old gamers.
Adults welcome with a playing child
"Aerodrome 1.1" by Hal Dyson 10 Players
1/72 WWI Air combat Aerodrome 1.1 Rules 2 Hours
Face the challenge of World War I ariel combat. Test your skills against the
best the foe can mount. Control your destiny from your own cockpit. Veteran or
novice, be it skill, chance or luck, you'll live in fame or go down in flame in
this easy-to-learnm fast paced game which has but one objective - TO HAVE FUN!
There will be one game starting at 9:00 AM, and another after at about 11:00 AM.
"Limeys and Slimeys" by Brian Whitaker up to 16 players
15mm. age of Wooden Ships Limeys and Slimeys rules 4 hours
Square riggers, chebexs, and rowboats of all nationalities abound in the
Mediterranian. Honor must be upheld, slights avenged, and wrongs (real
and imaginary) righted. Every man a captain and every woman even more
dangerous. Think grade B mmovies.
Beginners welcome. All rules will be taught
"Gentleman's Choice" by Geoff Graff 6-8 Players
1/2400 WWI Naval Modified General Quarters rules 3-4 Hours
Another misty day in the South North Sea, and the 'small fry' of the German
and British fleets meet again. Chose your partner and begin the dance.
10:00 AM Games
"1812 Convoy Capture" by Todd Harland-White 8 Players
1/2400 naval Flagship rules 3 hours
In September 1814 a British fleet of over 50 ships and 4000 soldiers burned Washington,
and then attacked Baltimore. Fortunately the Baltimore militia and Fort McHenry
successfully defend against the attack. We end up with a stalemated war and a nearly
unsingable national anthem. But suppose the entire American navy had managed
to intercept the convoy before it reached land?
"Alesia" By Eric Schlegel 6-8 Players
25mm. Ancients Classical Hack rules 3 hours
In 52 BC Ceasar went to Gaul to put down a revolt led by Vercingetorix. While beseiging
Vercingerorix in Alesia, Ceasar himself was beseiged by a Gallic relieving force.
a Spearhead game by Cadet McBrayer, USMA 6-8 Players
Microarmor, 1/300 scale Spearhead rules
Hitler's orders have come through and the drive on Moscow has been shelved in favor
of surrounding and destroying the Russian Armies around Kiev. As part of the northern
pincer, General Walter Model's 3rd Panzer Division has been detailed to seize a
crossing over the Desna and drive on Konotop, cutting the vital Kiev-Moscow rail line.
The Russians of course plan to stop him.
11:00 AM Games
"Gladiators of Rome" by Patrick Chambers 2-6 Players
25 mm. Ancient Rome Home rules
"Hunt for the Sturmtiger" by Don Hogge 6 Players
25mm. WWII 3 hours
"Harbin Surprise" by Kurt Schlegel 6 Players
20mm. WWII Beer and Pretzels Skirmish rules 4 hours
Col. Anishchik, pressed by time and casualties, decides to commit his last
reserve in a bold gamble to quickly seize the bridge at Mutanchiang and open the road
to Harbin. You are part of the green 257th tank brigade, and with the war quickly
coming to an end this is your only chance to distinguish yourself and get promoted.
You must overcome fanatical Japanese, their dreaded Smertniki and who knows what else,
and still survive.
The Japanese will be run by the GMs and activated by an event card deck
which the Soviets will play against each other.
"Aerodrome 1.1" by Hal Dyson 10 Players
1/72 WWI Air combat Aerodrome 1.1 Rules 2 Hours
A second running of this game
12:00 PM Games
"Moros by GASLIGHT" by John R. "Buck" Surdu 8 Players
25 mm. Moro Insurrection in the Phillipines GASLIGHT rules 3 hours
The local Moro chieftan is a bit piqued at the way American soldiers are disarming
his people. Lt. Graff and Sgt. Hogge are leading a small patrol back to their base
when the Moros spring an ambush.
GASLIGHT rules without science fiction. Rules will be taught.
Younger gamers welcome with a participating adult.
1:00 PM Games
"Incident at Space Station Accipiter" by Duncan Adams 8 Players <
54 mm. SciFi Blood & Swash rules 3 hours
In the 25th Century, in a remote part of the Solar System, Space Station Accipiter
is the lone trace of civilization. Here space travelers of all kinds come to rest,
plot, escape, or seek revenge. On this rather typical night on the pub deck,
danger lurks and chaos reigns. Buck Rogers and his friends, seeking only R&R,
find they must try to keep the peace, right wrongs and defend their honor. Come
help Buck fight the forces of evil or launch your scheme to rule the Solar System.
Children under 13 welcome with a playing adult.
"Civil War by GASLIGHT" by Chris Palmer 8 Players
28mm. Civil War/Sci-Fi GASLIGHT rules 3 hours
The American Civil Was as Jules Verne might have envisioned: with airships, submarines,
and rapid fire weapontry.
2:00 PM Games
"The Battle of Chick-A Hominy-Gritz" by Bob & Cleo Liebl 1 Plyers
25 mm. Fire and Fury Rules
Bob & Cleo introduce you to a new conceptual approach to the fog of war as
the boys in blue meet the boys in grey in a forest.
"Battle of Brenton Point, Rhode Island" By Stan Sunderwirth 6 Players
scale 1/2000 AWI Naval Home rules 5 hours
Lord Howe with 12 small battleships tries to break the Franco-American siege of Newport
by pouncing on the Comte d'Estaing's 8 larger battleships off the main entrance to
Narrangansett Bay while the rest of the squadron is on detached duty. . But, two more
French SOLs are only 2 miles away, and can reinforce, if only the morning land breeze
will just hold.... French crew quality is high and the Brits will be in for a rude
awakening if the two forces can rejoin.
"The Battle of Cowpens" by Mike Dipangrazio
6 mm. American Revolutionary War Home rules 4-5 hours
The mostly militia force of the 'Old Waggoner' General Morgan takes a stand against
the dreaded green jacketed legion of Banastre Tarleton. For you movie fans, Colonel
Tavington in the movie "The Patriot" was based on 'Bloody Ban.
The game will be played on a 3D mapboard. The time scale is 1/2 minute per turn and
each hex will be 15 yards. Home rules highlight musketry, leadership and stress in
combat. Both sides will have free initial setup.
3:00 PM Games
"Teddy Bears Save the World" by Todd Harland-White 4 Players,
25. mm Fantasy/adventure GASLIGHT rules 3 hours
Victoria Hawkes, while on a stroll through Hyde Park, meets with the terrrible reptile
army of the crackpot Professor Palmer. His 'Surdu Synchronicity Shatterer' has brought
the reptile army here, can Victoria's 'Heroic Animator and Wonder-Kloner' create the
means to save the world?.
** "Saving Private Ryan" by Eric Schlegel 6-8 Players
20 mm WWII Beer & Pretzels Skirmish rules 3 hours
June 13, 1944, Ramelle, France. Capt. Miller and his intrepid band of Rangers and
paratroopers must defend the bridge from a fierce German counter-attack AND save
Private Ryan.
"Operation Thunderbolt" by Dave Bullis 8-10 Players
20 mm. WWII Battleline WWII rules 4 hours
February, 1945 -- Task Force O'Neil races ahead of the Third Army to try to seize
a small top secret German rocket testing center. Desparate German engineers try to
blow up the V-2's and other sensitive equipment, while flak crews and scant defenders
fight off the attacking Yanks. American recon elements and a few Rangers vs. crack
German flak gunners and a few hard core S.S. security troops. Capture the rocket
scientists (or eliminate them if you are Germans) for extra points.
Presented by NOVAG and the Powder Mill Gaming Society
4:00 PM Games
"Tsushima" by Michael Panzer
1/3000 scale Pre-Dreadnaught Naval
**"Gladiators of Rome" by Patrick Chambers 2-6 Players
25 mm. Ancient Rome Home rules
A second running of this game.
5:00 PM Games
"Midnight at the Oasis" by Duncan Adams 6 Players
Microarmor WW2 Command Decison 3 rules 3 hours
In late 1941, German and Commonwealth mixed units race to control a precious
oasis in the Libyan desert. Children 12 and up welcome with adult.
6:00 PM Games
"Darkest Africa" By Rob Dean 4-6 Players
Colonial Africa The Sword & the Flame rules 2-3 hours
Game description cooming
"Leapin' Lizards" By Steve Meyers and Neil Brennan 10 Players
Sci Fi Kryomek 3+ Hours
Another nasty bug problem, as a freshly hatched generation of Kryos reek havoc
on the boys from NEXUS star command. Dice and body bags provided. Bring your
own particle accelerator.
The following games will be set up at 9:00 AM, and will be available all day, on request
"Incident at the Ruptured Swordfish" by Buck Surdu, or others up to 8 Players
25 mm. Pirates Blood & Swash Rules 2 hours
Mayhem breaks out at the Ruptured Swordfish, a seafarers hangout, when the various
groups of pirates discover that the innkeeper's bankroll is hidden behind the bar.
This is a wild and wooly game, featuring tossed beer mugs, thrown chairs, chandolier
swinging, swordplay and pugilism.
Younger players welcome with a playing adult.
"Robo Rally" up to 8 players
A sort of Sci Fi, sort of logic, sort of race game. You take the part of a factory
computer, programing a little factory robot in an after-hours race around the factory
floor, against other robots (programmed by the other players).
The game has interchangable boards, and painted miniature robots. A fun
and challenging game.
"Grand Fleets" a 'simple' WWI naval card game for 3-6 players
This game was designed/refined by Bruce Kohrn, and takes 1-2 hours to play
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