All material herein is (c) 1999 by Peter Millholland. All rights reserved.
Introduction
Why a Firearms Creation Guide? If you've ever wanted to have a heavy pistol
that does something other than 9M damage, or a weapon that had some personality
to it, but didn't want to just fudge numbers and hope for the best, then you
understand the why. Shadowrun, for all of its fun, lacks any means of making
"by the book" weapons and the mere handful given in the few sourcebooks doesn't
do the system justice. In order to keep within the bounds of FASA-published
weapon specs, I attempted to reverse-engineer baseline weapons like the
HK 227 and the Browning Max-Power. It's not perfect; the more
exotic the weapon, the more the chance that the numbers in the book and the
numbers in the Guide will not add up the same.
The Process
How does one go about using this firearms creation guide? I have endeavoured
to make the process as simple and balanced as possible. This guide is not designed
for making special, unique, one-of-a-kind weapons, nor does it include rules
and options for some of the more esoteric style of Shadowrun weapon (ie, lasers,
Narcojet weapons, "squirt" guns, etc). This guide is designed with production
model weapons in mind, whether state of the art or behind the times. While it
is not specifically designed to handle heavy weapons (machineguns, mortars,
grenade launchers, miniguns, etc), it certainly could be expanded in that
direction (hey, what are sequels for?). In its most simple form, this guide flows
something like this:
1. choose the type of weapon
2. choose the ammunition
3. choose frame options
4. choose ammunition options
5. choose recoil options
6. choose targeting/interface options
7. calculate weapon specs
How Best To Use The Guide
I found that the file is rather too large to be effectively used on-line, so
printing out the information is recommended. I have adapted the format of this
file for use with Netscape (sorry MSIE users). First of all, you need to select
some options in order to make the pages print out correctly. These can be found
under File, Page Setup. Make sure you have "Black Text" selected, or you will
be sorely disappointed in the outcome of printing (white text on white paper
looks terrible, trust me). Secondly, the main file with all of the design options
should be printed in "Landscape" mode. You can change the printing mode right
before printing by selecting File, Print or clicking the "Print" toolbar
button and then clicking on the "Properties" button. All other pages should be
printed in the "Portrait" style.
Continue
A Word on Carbines
What is a carbine? Is it a submachinegun firing a rifle-sized cartridge, or
is it a rifle firing a pistol-sized cartridge? The answer is both. Most
carbine designs are reverse-engineered from an existing design in order to
give more flexibility for a specific purpose (the CAR-15 is a good example of
an M-16 being redesigned to SMG size for covert or special ops). This guide
treats carbines as the SMG-sized weapon firing a rifle-sized cartridge. This
is not done to accurately reflect the real world, but rather to simplify
matters for the bulk of SR players and GMs who are not weapon experts.