GO MOST CAPTURE

GO In The West
BADUK In Korea
IGO In Japan
WEIQI In China


© Craig R. Hutchinson, 15 June 2006


A Contest of
Life, Liberty and the Pursuit of Happiness



INTRODUCTION

Go Most Capture is one of the first board games
created by man on this planet
more than 3,000 years ago in Asia.
It is a grandfather of the game called
Go in the West,
Baduk in Korea,
Igo in Japan,
and WeiQi in China.

Two players,
one using black stones and the other white stones,
alternately place a stone on an intersection point
of a 19x19 line grid.
Black plays first.

To remain on the grid (Life),
a stone or stone string
must have a vacant adjacent intersection point
on a line extending from the stone or stone string (Liberty).
The player who captures
the most foe's stones and/or strings,
by occupying all of the liberties that surround them,
wins the contest (Happiness).

Grid sizes between 5x5 and 21x21 are also used.
A 5x5 line grid facilitates learning to play.
Here are the five simple rules.




RULES



1. OBJECTIVE:
To capture the most foe's stones.

String: Same color stones on adjacent points of a line.
Connection: A play that creates or expands a string.
Link: A shape for connection.
Group: A set of linked stones and strings.





2. LIBERTY:
A vacant adjacent point
on a line from a stone or string, marked Δ.





3. CAPTURE:
A string, or a stone not part of a string,
with no liberty is captured.

Check: A string or stone with one liberty,
marked Δ, is in check.





4. PLAY OR PASS:
A play consists of the following three steps:
1) Place a stone on a vacant point;
2) Remove foe's captured stones or strings;
3) Remove own captured stones or strings.
A player may pass (not make a play).





5. REPEAT:
Cannot repeat a grid position.




EXAMPLE GAME 1



1. START:
A game begins on an empty grid.
Black plays first.
The players alternately place a stone on the grid.
The weaker player is assigned black
and can make N Handicap plays before white plays.
The handicap changes by one after three consecutive wins.





2. BEGINNING STAGE:
The players alternately place a stone on the grid
trying to create, control, and/or assault links/liberties
in order to surround and capture each other.

Black 5 checks white 4.





3. MIDDLE STAGE:
The players continue
to create, control, and/or assault links/liberties
in order to surround and capture each other.

Black 9 captured white 4,
and black is about to capture white 8
which is in check after black 17.





4. END STAGE:
The players continue
to create, control, and/or assault links/liberties
in order to surround and capture each other.

Black 19 captured white 8
and white is threatening to capture black 11
which is in check after white 20.





5. FINAL and SCORE:
The game ends after three consecutive passes.
A player's score is the number of the foe's stones captured from the grid.
The player with the higher score wins the game.

White 22 captured black 11. After white 24, since neither player
can play without losing more stones, both pass.
What is the score?
Black captured two white stones and white captured one black stone.
Black wins by one stone.




QUESTIONS



1. OBJECTIVE:
What is the objective of the game?
In order to capture the most stones,
what must one create, control, and/or assault?





2. LIBERTIES:
How many liberties does each stone and string have?





3a. CAPTURE:
What is the result
if black plays on one of the liberties marked Δ?
What is the result
if white plays on one of the liberties marked Δ?





3b.CAPTURE:
How are strings constructed in order to prevent their capture?
Construct a string with secure liberties that cannot be occupied.





4. PLAY OR PASS:
Which stones or strings are in check?
Which black stones or strings can white capture?
Which white stones or strings can black capture?
Can a player pass; i.e., not make a play?





5. REPEAT:
If white plays on the Δ liberty
and captures the Ο stone,
can black immediately follow white's play
by playing on the point previously occupied by the Ο stone?




EXAMPLE GAME 2



1. START:
Who plays first?
If a handicap of 3 is given black,
how many stones does black play on the grid before white plays?





2. BEGINNING STAGE:
What takes place in the beginning stage?

HINT:
Be able to Connect your stones and strings.
Avoid creating many stones and strings
with insecure or no links for connection.





3. MIDDLE STAGE:
What takes place in the middle stage?

HINT:
Find plays that Attack (assault and/or destroy)
foe's insecure links/liberties
and that Defend (create and/or secure)
your links/liberties.





4. END STAGE:
What takes place in the end stage?
Black 15 captured white 6. Black 17 captured white 8.

HINT: A stone or string with:
Four insecure liberties is weak;
Three insecure liberties is in trouble.





5a. FINAL and SCORE:
Who captured the most stones?
What is the score?

HINT: A stone or string with:
Two insecure liberties is in danger;
One liberty is in check;
Zero liberties is captured.





5b. FINAL and SCORE:
If white plays at Δ,
who can capture the most stones?
What is the score

HINT:
Find stones and/or strings
in trouble/danger/check.
Count liberties.


Protect your Links/Liberties!!!!
Build secure Link/Liberty Shapes!!!!
Assault foe's connection Link!!!!
Imperil foe's liberty Base!!!!




MORE
INFORMATION



Go Most Capture is an introductory game
for learning one of this planet's
oldest active board games,
called Go in the West,
Baduk in Korea,
Igo in Japan,
and WeiQi in China.

For more information about
Go, Baduk, Igo, or WeiQi players and clubs in your area,
or on the Internet, contact:


The American Go Association
PO Box 397, Old Chelsea Station
New York City, NY 10113-0397
E-mail: membership@usgo.org
Net: www.usgo.org

or contact Hutch
Phone: 703-698-9811
E-mail: crhutch@erols.com
Net: http://users.erols.com/crhutch/go.html

To obtain books and equipment, contact:

Ishi Press
Phone: 800-859-2086
E-mail: IshiPress@aol.com
Net: http://www.ishigames.com

Kiseido
Phone: 800-988-6463
E-mail: kiseido@yk.rim
Net: www.kiseido.com

Samarkand
Phone: 800-600-4373
E-mail: info@samarkand.net
Net: www.samarkand.net

Slate & Shell
Phone: 800-653-7640
E-mail: bcobb@slateandshell.com
Net: www.slateandshell.com

Yutopian Enterprises
Phone: 800-988-6463
E-mail: sales@yutopian.com
Net: www.yutopian.com