|
|
![]() Ice Genasi The crisp, refreshing chill of a mountain stream fed by melted snow; the biting cold of a deep blizzard. These are at the heart of Ice Genasi. The common joke is that Ice Genasi must be emotionless since they're so cold-hearted, but the truth is that Ice Genasi are among the most passionate of all Genasi (Para-, Quasi-, or otherwise). Like all Para- and Quasi-Genasi, the Children of the Glacier are intensely curious about the rest of the Multiverse, but the curiosity of Ice Genasi takes on a passionate (some berks say "desperate") edge. Common chant says that life on the Para-Elemental Plane of Ice doesn't swing much through any particular emotional extreme, since the natives there do tend to be a touch on the dispassionate side. So when the Ice Genasi venture out into the big, wide Multiverse, it seems they want to make up for lost time and lost experiences. (As such, most Ice Genasi gravitate naturally to the Society of Sensation, which shares a similar philosophy.) In appearance, all Ice Genasi tend towards sharp, angular features. Additionally, they have one or more of the following traits:
Additionally, Children of the Glacier can cast Frost once per day as though they were a 5th level Wizard. Frost covers various surfaces with a thin layer of ice, but is otherwise identical to the 1st-level Wizard spell Grease. Ice Genasi call this ability "composing a rime." (Ice Genasi are, for the most part, incorrigible punsters.) Due to their inquisitive nature and their desire to experience a variety of things, Ice Genasi can be any class except ranger or paladin. They can also be multi-classed, and in fact most of them take the multi-class route since they don't want to restrict themselves to just one set of experiences. A combination of any two of the four main character classes (fighter, mage, cleric, thief) is allowed as an acceptable multi-class for Ice Genasi. If an Ice Genasi chooses to be a specialty Wizard, he/she must choose either Air or Water Elementalism. Similarly, an Ice Genasi specialty Priest must worship a power of Ice, Cold, Air, or Water. Ice Genasi can be of any alignment.
Ability Requirements
--------------------
STR DEX INT WIS CON CHA
3/18 7/18 5/18 3/18 3/18 3/18
Age and Aging Effects
---------------------
Starting Age: 20+1d10
Middle Age*: 60
Old Age**: 80
Venerable***: 120
Maximum Age: 120+6d10
* -1 Str/Con; +1 Int/Wis
** -2 Str/Dex, -1 Con; +1 Wis
*** -1 Str/Dex/Con; +1 Int/Wis
Average Height and Weight
-------------------------
Height/Male: 60+1d10 inches
/Female: 59+1d10 inches
Weight/Male: 150+5d10 pounds
/Female: 100+5d10 pounds
Thief Racial Adjustments
------------------------
Climb Walls: -5%
Hide in Shadows: -10%
Read Language: +15%
Level Limits
------------
Fighter: 11
Wizard*: 15
Priest**: 14
Thief: 13
*includes specialist Mages
**includes specialty Priests
Return to the Roaming Genasi Tavern |