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Deftness: 3d4 Nimbleness: 4d8 Dodge: 5 Fightin': Brawlin': 5 Quickness: 3d8 Strength: 2d4 Vigor: 3d4 Cognition: 2d4 Knowledge: 1d4 Mien: 3d8 Overawe: 4 Smarts: 2d4 Spirit: 4d6 Guts: 3 Wind: 10 Size: 4 Terror: 7 |
Description: Found only in swamps, marshes, bayous, or
humid woodlands, this big brother of the regular mosquito is a
routine hazard to folks in the Deep South. It looks mostly like
a regular mosquito, except that it's about the size of a large
dog. Additionally, folks have reported that it has an "evil"
cast to its features, although no one has been able to describe
what, exactly, makes it look evil. It's preferred attack method is to lurk in the trees until something (or someone) passes by. It then swoops down, latches onto the back of its unfortunate victim, inserts its proboscis into the victim's neck, and begins to feed. Dislodging one of these nasties usually requires the help of a friend. But if you're all by your lonesome, you gotta have something long (sabre, rifle, etc) to whack it with. Knocking it off your back requires an Onerous (9) Deftness roll.
Special Abilities: Weakness: The Skeeter is especially vulnerable to fire, taking 3d12 damage from a torch-sized flame. Erratic Flyin' Due to the way the Skeeter flies, a Skeeter dodges automatically each turn it's in the air and not actually attacking something. |